![]() The disrupter does actually behave that way to some extent, save for its damage-over-time feature.ĭoes anyone else notice this or have insight into how everyone else I face is able to overcome this nearly every engagement? There is of course the option to try to close the gap and melee them, but melee lunge is very inconsistent, much of the time leaving me swinging in the air while rendering me unarmed for a fatal 2 seconds. I know the water has been muddied now by the addition of whole new classes of weapons, but I would think the 'shock' weapons would take on the properties of the plasma weapons. Download Youtube Mp3 Converter Reddit mp3 gratuitamente, rpido e fcil Youtube Mp3 Converter Reddit (2.82 MB) msica e oua Youtube Mp3 Converter Reddit. Previously, plasma weapons were quick to break shields, but weaker against unshielded targets, where kinetic weapons were weaker against shields but were much better at taking out unshielded targets. It's also confusing to me as a legacy Halo player that every weapon behaves this way. It's what's leading to the lion's share of my lost engagements and assist medal spam, especially in FFA. I'm trying not to be salty of course, but I'm beginning to get a little frustrated by this as a console/controller player, because it is exponentially more difficult to get headshots with a controller, especially the closer you get to another player as is usually what happens in an engagement in Halo Infinite, as they straffe from side to side, going from one end of my field of view (95 degrees on my settings) to the other in less than a second. The Mangler is even more apparent, as you can drop their shields with 2 shots, but then it takes at least another 3 shots to them unshielded to kill them (or of course one headshot). For example, you can drop a player's shields with a Sidekick in roughly half a magazine, but then it takes at least a whole magazine to kill them as an unshielded "soft target". This is anecdotal, but for example it seems that regardless of weapon, is that when you drop another player's shields it takes a LOT of ammo to kill them, EXCEPT for a headshot with capable weapons. To me it appears that players take less damage the lower their shields/health are. I usually didn't play a lot of FFA before this, so it's re-inforced some things that I think I've noticed in the damage model. So, the current event is "Lone Wolves" FFA.
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